DESIGNING A CROSSWORD PUZZLE GAME AS A LEARNING TOOL FOR THE TOURISM KNOWLEDGE ENHANCEMENT

DWILILLA, DWITYA (2022) DESIGNING A CROSSWORD PUZZLE GAME AS A LEARNING TOOL FOR THE TOURISM KNOWLEDGE ENHANCEMENT. Other thesis, Politeknik Negeri Sriwijaya.

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[img] Text (CHAPTER II LITERATURE REVIEW)
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Abstract

The aim of this research was to design a crossword puzzle game about tourism destinations of Palembang city. The purpose was to know how to design a crossword puzzle game about the tourism destinations of Palembang city. The methodology was Research and Development by Sukmadinata (2017), they were: (1) Preliminary  study, (2) Model Development and (3) Final Product and dissemination. In the preliminary study, the writer described the result in collecting the data by literature study, field study and draft model. In the model development, the writer asked design expert, content expert and language expert for their feedback and suggestion in limited field testing. There were some revision about the questions of the tourism destination, component in crossword puzzle game and grammatical errors by the expert’s suggestion related the crossword puzzle game content, design and linguistic. It is to massively promote game media as media of tourism promotion to attract, to increase interest and knowledge of tourism objects of Palembang.

Item Type: Thesis (Other)
Uncontrolled Keywords: Crossword Puzzle Game, Palembang, Research and Development, , Tourism Destination
Subjects: P Language and Literature > PE English
Divisions: English > Undergraduate Theses
Depositing User: Mr M. Tommy Trianda
Date Deposited: 22 Aug 2023 02:19
Last Modified: 22 Aug 2023 02:19
URI: http://eprints.polsri.ac.id/id/eprint/14144

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